Description[]
Deserialize by class JewelryStaticData.
The table contains information that is used to create equipment (Jewelry) type in the game.
Columns[]
ID | Type | Description |
---|---|---|
StaticID | Int32 | Unique identifier in this table. |
Name | LocalID | Item name. Unique identifier from loca.xml. |
Icon | IconID | Unique identifier from .assets files. |
Price | Int32 | Item price. |
Type | EEquipmentType | One type of jewelry. |
PrefixID | Int32Array | IDs prefixes of modifying characteristics from Prefix.csv. |
SuffixID | Int32Array | IDs suffixes of modifying characteristics from Suffix.csv |
ModelLevel | Int32 | Characteristic model ID from JewelryModels.csv. |
Level | Int32 | Level of relic item. For non relic: 0. |
RequiredXP | Int32 | The amount of experience required to level up of the relic item. For max level: 0. |
NextLevelItemID | Int32 | Next level item ID from this table or 0 if it is not. |
Description | LocalID | Item description. Unique identifier from loca.xml. |
Identified | Boolean | If TRUE item is identified else no. |
Incoming dependency[]
JewelryModels.csv Prefix.csv Suffix.csv
Outgoing dependency[]
Unknown...
Example[]
StaticID Name Icon Price Type PrefixID SuffixID ModelLevel Level RequiredXP NextLevelItemID Description Identified 1 JEWELRY_NECKLACE_M1 ITM_jewelry_necklace_1 250 NECKLACE 0 0 1 0 0 0 NONE TRUE 2 JEWELRY_RING_M1 ITM_jewelry_ring_1 200 RING 0 0 1 0 0 0 NONE TRUE 3 JEWELRY_RING_M1 ITM_jewelry_ring_1 200 RING 0 0 1 0 0 0 NONE TRUE