FANDOM


Description Edit

Deserialize by class ArmorStaticData.
The table contains information that is used to create equipment (Armor) in the game.

Columns Edit

ID Type Description
StaticID Int32 Unique identifier in this table.
Name LocalID Item name. Unique identifier from FileIconXmlloca.xml.
Icon IconID Unique identifier from .assets files.
Price Int32 Item price.
Type EEquipmentType One type of armor.
Subtype EEquipmentType For garment type.

For other type.

PrefixID Int32Array IDs prefixes of modifying characteristics from FileIconCsvPrefix.csv.
SuffixID Int32Array IDs suffixes of modifying characteristics from FileIconCsvSuffix.csv
ModelLevel Int32 Characteristic model ID from FileIconCsvArmorModels.csv.
Level Int32 Level of relic item. For non relic: 0.
RequiredXP Int32 The amount of experience required to level up of the relic item. For max level: 0.
NextLevelItemID Int32 Next level item ID from this table or 0 if it is not.
Description LocalID Item description. Unique identifier from FileIconXmlloca.xml.
AC Int32 Armor class.
BreakChance Single Chance that the item will be broken. From 0.00 to 1.00.
RequiredSkillID Int32 Skill ID from FileIconCsvSkills.csv
RequiredSkillTier ETier One type of skills gradation.
Identified Boolean If TRUE item is identified else no.

Incoming dependency Edit

FileIconCsvArmorModels.csv FileIconCsvPrefix.csv FileIconCsvSkills.csv FileIconCsvSuffix.csv

Outgoing dependency Edit

Unknown...

Example Edit

StaticID	Name				Icon					Price	Type		Subtype		PrefixID	SuffixID	ModelLevel	Level	RequiredXP	NextLevelItemID	Description				AC		BreakChance	RequiredSkillID	RequiredSkillTier	Identified
50		RELIC_THUNDERBLADES_HELMET_NAME	ITM_armor_helmet_might_relic_bonus	550	HEADGEAR	MARTIAL		0		0		5		1	0		51		RELIC_THUNDERBLADES_HELMET_DESC_1	2		0		0		EXPERT			TRUE
51		RELIC_THUNDERBLADES_HELMET_NAME	ITM_armor_helmet_might_relic_bonus	650	HEADGEAR	MARTIAL		0		0		5		2	500		52		RELIC_THUNDERBLADES_HELMET_DESC_2	3		0		0		EXPERT			TRUE
10002		TestHeavyGlove			ITM_armor_glove_might_1			100	GLOVE		HEAVY_ARMOR	0		0		1		0	0		0							12		1		13		NOVICE			TRUE
10003		TestHeavyBoots			ITM_armor_boot_might_1			100	BOOTS		HEAVY_ARMOR	0		0		1		0	0		0							12		0.03		13		NOVICE			TRUE

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