Description[]
Deserialize by class ArmorStaticData.
The table contains information that is used to create equipment (Armor) in the game.
Columns[]
ID | Type | Description |
---|---|---|
StaticID | Int32 | Unique identifier in this table. |
Name | LocalID | Item name. Unique identifier from loca.xml. |
Icon | IconID | Unique identifier from .assets files. |
Price | Int32 | Item price. |
Type | EEquipmentType | One type of armor. |
Subtype | EEquipmentType | For garment type.
For other type. |
PrefixID | Int32Array | IDs prefixes of modifying characteristics from Prefix.csv. |
SuffixID | Int32Array | IDs suffixes of modifying characteristics from Suffix.csv |
ModelLevel | Int32 | Characteristic model ID from ArmorModels.csv. |
Level | Int32 | Level of relic item. For non relic: 0. |
RequiredXP | Int32 | The amount of experience required to level up of the relic item. For max level: 0. |
NextLevelItemID | Int32 | Next level item ID from this table or 0 if it is not. |
Description | LocalID | Item description. Unique identifier from loca.xml. |
AC | Int32 | Armor class. |
BreakChance | Single | Chance that the item will be broken. From 0.00 to 1.00. |
RequiredSkillID | Int32 | Skill ID from Skills.csv |
RequiredSkillTier | ETier | One type of skills gradation. |
Identified | Boolean | If TRUE item is identified else no. |
Incoming dependency[]
ArmorModels.csv Prefix.csv Skills.csv Suffix.csv
Outgoing dependency[]
Unknown...
Example[]
StaticID Name Icon Price Type Subtype PrefixID SuffixID ModelLevel Level RequiredXP NextLevelItemID Description AC BreakChance RequiredSkillID RequiredSkillTier Identified 50 RELIC_THUNDERBLADES_HELMET_NAME ITM_armor_helmet_might_relic_bonus 550 HEADGEAR MARTIAL 0 0 5 1 0 51 RELIC_THUNDERBLADES_HELMET_DESC_1 2 0 0 EXPERT TRUE 51 RELIC_THUNDERBLADES_HELMET_NAME ITM_armor_helmet_might_relic_bonus 650 HEADGEAR MARTIAL 0 0 5 2 500 52 RELIC_THUNDERBLADES_HELMET_DESC_2 3 0 0 EXPERT TRUE 10002 TestHeavyGlove ITM_armor_glove_might_1 100 GLOVE HEAVY_ARMOR 0 0 1 0 0 0 12 1 13 NOVICE TRUE 10003 TestHeavyBoots ITM_armor_boot_might_1 100 BOOTS HEAVY_ARMOR 0 0 1 0 0 0 12 0.03 13 NOVICE TRUE